Danielle Hagood PhD Student in Learning & Mind Science
I research noncognitive constructs in K12 settings using
computational psychometrics. Drawing on intensive, multi-modal
data this research produces learning analytics offering
individual-level insights and also, in aggregate, inform
teaching and policy. This practice-embedded research foregrounds
the needs of teachers and students, with a critical SES
(e.g. motivation, engagement, and
self-efficacy) mediating learning outcomes
Creating learning analytics from ubiquitous technology
Data mining real-world educational activities
Low-income students’ paths to education achievement
Practice-embedded research linking scholarship and schooling
Hagood, D & Welsh, M. (2018, April). Who’s ready to collaborate?
Assessing self-efficacy for interdisciplinary work. Poster
presented at the annual AERA conference, New York, NY.
Hagood, D. (2017, April). Assessing noncognitive domains with
learning analytics. Paper presented at the annual AERA
conference, San Antonio, TX.
Stewart, M. K., Hagood, D., & Ching, C. C. (2017). Virtual games
and real-world communities: Environments that constrain and
enable Physical activity in games for
health. International Journal of Game-Based Learning
(IJGBL), 7(1), 1-19.
Hagood, D. & Ching, C. C. (2017). From “so cool” to “I’m bored”:
Longitudinal trends in activity monitors and gaming. In K.E.
Caldwell, S. Seyler, A. Ochsner, & C. Steinkuehler (2017).
Games + Learning + Society (GLS) Conference 12.0.
Pittsburgh, PA: Carnegie Mellon University: ETC Press.
Ching, C. C., Stewart, M. K., Hagood, D. E., & Rashedi, R. N.
(2016). Representing and reconciling personal data and
experience in a wearable technology gaming project. IEEE
Transactions on Learning Technologies, 9(4),
Hagood, D., Ching, C. C., & Schaefer, S. (2016, April).
Integrating physical activity data in videogames with
user-centered dashboards. In Proceedings of the Sixth
International Conference on Learning Analytics & Knowledge
(pp. 530-531). ACM.
Hagood, D. (2016, April). The education dissertation: A
historical exploration. Paper presented at the annual AERA
conference, Washington, DC.
Carter Ching, C. & Hagood D. (2016, April). Inside and
outside: boundaries of play in a wearable technology game for
youth. Symposium session presented at the annual AERA conference,
Hagood, D., Stewart, M, Ching, C. (2015, July). A tale of two
schools: Terrain and resources in virtual games and physical
communities. Poster presented at the annual
Games+Learning+Society conference, Madison, WI.
Ching, C., Shaefer, S., Stewart, M. & Hagood, D. (2015, July).
Game your life: Health, behavior, and personal data gaming.
Symposium presented at the annual Games+Learning+Society
conference, Madison, WI.
Martin, L., Dixon, C., & Hagood, D. (2014, October). Distributed
adaptations in youth making. Paper presented at FabLearn2013 at
Stanford University, Stanford, CA.
Hagood, D. E., Batchelder, H. M., Dent, K. M., Goymer, P. D.,
Lee, H. J., & Bainum, C. K. (2012, April). Joke’s on you!
Preschool boy’s preference for aggressive humor. Poster presented
at the annual meeting of the Western Psychological Association,
San Francisco, CA.
Musvosvi, A. T., Clements, A. B., Hagood, D. E., Ocampo, K. R.,
Phelps, M. D., Smith, M. R., & Bainum, C. (2011, April).
Remembering Michael Jackson: Effect of clicker feedback on
memory. Poster presented at the annual meeting of the Western
Psychological Association, Los Angeles, CA.
PhD in Education, Learning and Mind Sciences — UC Davis
GAANN Fellow, Educational Assessment, Psychometrics, and
Quantitative Research Methods — UC Davis (2016– )
Data Science Initiative — UC Davis (2016– )
BS in Psychology with Honors, Summa Cum Laude
— Pacific Union College