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Reference Library

This is an abbreviated list of articles that a) we have found useful, and b) study making or a closely aligned discipline. Note that we have not included articles from many large and relevant literatures including informal science learning, processes of identity development, etc. We don’t include our own work, which you can find here.

Agency by Design. “Maker-Centered Learning and the Development of Self:  Preliminary Findings of the Agency by Design Project.” Cambridge, Mass.: Harvard Graduate School of Education, January 2015.

Anderson, C. (2012). Makers: the new industrial revolution. New York: Random House.

Azevedo, F. S. (2011). Lines of practice: A practice-centered theory of interest relationships. Cognition and Instruction, 29(2), 147-184.

Bevan, B., Gutwill, J. P., Petrich, M., & Wilkinson, K. (2015). Learning Through STEM‐Rich Tinkering: Findings From a Jointly Negotiated Research Project Taken Up in Practice. Science Education, 99(1), 98-120

Blikstein, P. (2008). Travels in Troy with Freire: Technology as an agent for emancipation. In P. Noguera & C. A. Torres (Eds.), Social Justice Education for Teachers: Paulo Freire and the possible dream (pp. 205-244). Rotterdam, Netherlands: Sense.

Blikstein, P. (2013). Digital fabrication and ‘making’ in education: The democratization of invention. In J. Walter-Herrmann & C. Büching (Eds.), FabLabs: Of Machines, Makers and Inventors. Bielefeld: Transcript Publishers.

Brahms, L., & Crowley, K. (2014). Textual analysis of Make Magazine: Core practices of an emerging learning community. Paper presented at the American Educational Research Association Annual Meeting, Philadelphia.

Buchholz, B., Shively, K., Peppler, K., & Wohlwend, K. (2014). Hands on, hands off: Gendered access in crafting and electronics practices. Mind, Culture, and Activity, 21(4), 278-297.

Carr, R. L., Bennett, L. D., & Strobel, J. (2012). Engineering in the K-12 STEM Standards of the 50 U.S. States: An Analysis of Presence and Extent. Journal of Engineering Education, 101(3), 539-564. doi: 10.1002/j.2168-9830.2012.tb00061.x

Cognizant (2011). Making the future: Today’s inspiration is tomorrow’s innovation.

Dougherty, D. (2013). The maker mindset. In M. Honey & D.E. Kanter (Eds.), Design. Make. Play. Growing the next generation of STEM innovators (pp. 7-16). New York: Routledge.

Dym, C. L., Agogino, A. M., Eris, O., Frey, D. D., & Leifer, L. J. (2005). Engineering design thinking, teaching, and learning. Journal of Engineering Education, 94(1), 103-120.

Fields, D. A., & King, W. L. (2014). So, I think I’m a programmer now. In Polman, JL, Kyza, E. A., O’Neill, DK, Tabak, I., Penuel, WR, Jurow, AS,… & D’Amico, L.(Eds.).(2014). Learning and Becoming in Practice: The International Conference of the Learning Sciences (ICLS) (Vol. 1, pp. 927-936)

Gershenfeld, A. (2005). Fab: The coming revolution on your desktop—from personal computers to personal fabrication. New York: Basic Books.

Gravel, B. E., Tucker-Raymond, E., Kohberger, K., & Browne, K. Literacy practices of experienced makers: Tools for navigating and understanding landscapes of possibility. Paper presented at FabLearn 2015.

Halverson, E. R. (2013). Digital art making as a representational process. Journal of the Learning Sciences, 22(1), 121–162.

Honey, M., & Kanter, D. (2013). Design-Make-Play: Growing the next generation of science innovators. New York: New York Hall of Science.

Ito, M., Antin, J., Finn, M., Law, A., Manion, A., Mitnick, S., … & Horst, H. A. (2009). Hanging out, messing around, and geeking out: Kids living and learning with new media. MIT press

Kafai, Y. B., & Peppler, K. A. (2011). Youth, technology, and DIY: Developing participatory competencies in creative media production. Review of Research in Education, 35(1), 89-119.

Kafai, Y., Fields, D., & Searle, K. (2014). Electronic textiles as disruptive designs: Supporting and challenging maker activities in schools. Harvard Educational Review, 84(4), 532-556.

Kalil, T. (2013). Have fun—learn something, do something, make something. In M. Honey & D.E. Kanter (Eds.), Design. Make. Play. Growing the next generation of STEM innovators (pp. 12-16). New York: Routledge.

Kuznetsov, S., & Paulos, E. (2010). “Rise of the Expert Amateur: DIY Projects, Communities, and Cultures” Proceedings of NordiCHI, Reykjavik, Iceland.

Ludwig, T., Stickel, O., Boden, A., Pipek, V., & Wulf, V. (2015). Appropriating Digital Fabrication Technologies A comparative study of two 3D Printing Communities. iConference 2015 Proceedings

Papert, S. (1991). Situating constructionism. In S. Papert and I. Harel (Eds.), Constructionism. Cambridge, MA: MIT Press.

Papert, S. (1993). The children’s machine: Rethinking school in the age of the computer. New York: Basic Books.

Pellegrini, A. D. (2009). The role of play in human development. New York: Oxford University Press.

Peppler, K. A. (2013). STEAM-Powered Computing Education: Using E-Textiles to Integrate the Arts and STEM. IEEE Computer, 46(9), 38-43

Peppler, K., & Glosson, D. (2013). Stitching circuits: Learning about circuitry through e-textile materials. Journal of Science Education and Technology,22(5), 751-763.

Petrich, M., Wilkinson, K., & Bevan, B. (2013). It looks like fun, but are they learning? In M. Honey & D. Kanter, (Eds.), Design, make, play: Growing the next generation of STEM innovators (pp. 50-70). New York: Routledge

Quinn, H., & Bell, P. (2013). How designing, making, and playing relate to the learning goals of K-12 science education. In M. Honey& D. Kanter (Eds). Design, Make, Play: Growing the Next Generation of STEM Innovators (pp. 17-33)New York: Routledge.

Resnick, M., & Rosenbaum, E. (2013). Designing for tinkerability. Design, Make, Play: Growing the Next Generation of STEM Innovators, 163-181.

Resnick, M., and Silverman, B. (2005). Some reflections on designing construction kits for kids. Proceedings of Interaction Design and Children Conference, Boulder, CO.

Schwartz, L. H., DiGiacomo, D., & Gutiérrez, K. D. (2015). Designing “Contexts for Tinkerability” With Undergraduates and Children within the El Pueblo Mágico Social Design Experiment. IJREE-International Journal for Research on Extended Education, 3(1).

Sheridan, K., Halverson, E. R., Litts, B., Brahms, L., Jacobs-Priebe, L., & Owens, T. (2014). Learning in the making: A comparative case study of three makerspaces. Harvard Educational Review, 84(4), 505-531.

Vossoughi, S., Escudé, M., Kong, F., & Hooper, P. (2013). Tinkering, learning & equity in the after-school setting. Paper presented at FabLearn, Stanford, CA. Retrieved from http://fablearn.stanford.edu/2013/papers/.

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