Educational Technology


Educational Technology

The School of Education has several faculty with interest and expertise in the intersection of technology and education. Find more information about our research in this area here.

Quantified Youth? An Overview of Research into Gaming and Health
Video Cynthia Carter Ching

Quantified Youth? An Overview of Research into Gaming and Health
Cynthia Carter Ching, associate professor of learning and mind sciences

In January 2015, Cynthia Carter Ching, presented lessons learned about her research into the use of gaming to impact youth health at a two-day Cyberlearning Summit sponsored by the National Science Foundation (NSF).

Games, Learning, Health and Socio-Politics
Video Cynthia Carter Ching

Games, Learning, Health and Socio-Politics
Cynthia Carter Ching, associate professor of learning and mind sciences

Watch this presentation by Cynthia Carter Ching recorded on October 14, 2013 at a colloquium sponsored by Cognition & Development and SESAME programs at UC Berkeley’s Graduate School of Education. 

In the presentation titled “Games, Learning, Health and Socio-Politics: Lessons Learned from Exploratory Research on Fitness Gaming with Underserved Youth,” Ching outlines findings from the first year of her NSF-funded cyberlearning grant.

Research Cynthia Carter Ching

“People Who Walk to School Have a Big Advantage”: Can Gaming Improve Youth Health?
Posted May 2014

As the growth of gaming has skyrocketed among nearly all segments of society, researchers in health, technology, and education have been asking whether video games can be leveraged to improve health outcomes for youth.

Research Tobin White

PCs, Physics, and Collaboration: Studying the Use of Tablets for Learning Science In and Out of the Classroom
November 2013

As smartphones and tablet computers become the norm in classrooms from kindergarten to college, education researchers are eager to find ways to put what we know about the power of collaborative learning together with an understanding of how best to leverage these devices to enhance teaching and learning, particularly in math and science.

Research Lee Martin Tobin White

Bridging Mathematics Learning In and Out of School through Mobile Devices
Study presented by Tobin White and Lee Martin at AERA Meeting on April 28, 2013

Most educators recognize the ubiquity of mobile devices in the lives of their students and too often see them only as competition to learning in the classroom. Two researchers at the UC Davis School of Education are exploring another possibility: that mobile devices have the potential to bridge formal and informal learning, particularly in mathematics, and can be leveraged to increase student engagement in learning math.

News Tobin White Lee Martin

Integrating Digital and STEM Practices
Article by Tobin White and Lee Martin in Leadership - December 2012

Professors Tobin White and Lee Martin have penned an article on how schools can leverage the ways students are already using mobile digital devices to organize and support learning activities in STEM content areas in the November/December 2012 issue of Leadership, a magazine published by the Association of California School Administrators.

Their article, which “calls attention to opportunities, often missed, to capitalize on emerging media for innovative and even transformative educational use,” appears on pp. 22-26. Access the magazine online here.

Research Cynthia Carter Ching

Designing Video Games to Put Kids in Charge of Their Own Health
November 2012

As any parent knows, video games are a fact of life. So, too, is the childhood obesity epidemic in America. According to UC Davis School of Education Professor Cynthia Carter Ching, it is easy to blame one for the other.

But Ching and other researchers are turning this equation on its head in a new project that uses gaming to put youth in charge of their health.

Spotlight Cynthia Carter Ching

Cynthia Carter Ching
What About the “T” IN STEM? Is Technology the Answer?

Among the oft-mentioned challenges in education is the challenge of preparing students for success in the twenty-first century workforce. Technology is just as often cited as the solution.

The hope is that the use of technology in the classroom (for example, the use of video or an interactive whiteboard) will raise student performance, particularly in math and science. But it turns out that unless the instruction itself is challenging and engaging, the use of technology won’t make any difference.

“Technology is just a tool,” according to education professor Cynthia Carter Ching. “Live streaming of a boring lecture is still boring.”

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